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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base
- UK2Node::ExpandNode()
- UAnimGraphNode_Base::ExpandNode()
- UAnimGraphNode_LinkedInputPose::ExpandNode()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp |
virtual void ExpandNode
&40;
class FKismetCompilerContext & CompilerContext,
UEdGraph &42; SourceGraph
&41;
Remarks
Expands a node while compiling, which may add additional nodes or delete this node