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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_Base
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Draw
(
FPrimitiveDrawInterface* PDI, |
Draw function for supporting visualization. | AnimGraphNode_Base.h | |
virtual void Draw
(
FPrimitiveDrawInterface* PDI, |
Draw function called on nodes that are selected and / or have a pose watch enabled. | AnimGraphNode_Base.h |
Draw(FPrimitiveDrawInterface , USkeletalMeshComponent )
Description
Draw function for supporting visualization.
| Name | Draw |
| Type | function |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
| Include Path | #include "AnimGraphNode_Base.h" |
virtual void Draw
(
FPrimitiveDrawInterface * PDI,
USkeletalMeshComponent * PreviewSkelMeshComp
) const
Draw(FPrimitiveDrawInterface , USkeletalMeshComponent , const bool, const bool)
Description
Draw function called on nodes that are selected and / or have a pose watch enabled. Default implementation calls the basic draw function for selected nodes and does nothing for pose watched nodes. Nodes that should render something when a pose watch is enabled but they are not selected should override this function.
| Name | Draw |
| Type | function |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
| Include Path | #include "AnimGraphNode_Base.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp |
virtual void Draw
(
FPrimitiveDrawInterface * PDI,
USkeletalMeshComponent * PreviewSkelMeshComp,
const bool bIsSelected,
const bool bIsPoseWatchEnabled
) const