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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_AssetPlayerBase
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h |
| Include | #include "AnimGraphNode_AssetPlayerBase.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_AssetPlayerBase.cpp |
void ValidateAnimNodeDuringCompilationHelper
&40;
USkeleton &42; ForSkeleton,
FCompilerResultsLog & MessageLog,
UAnimationAsset &42; InAsset,
TSubclassOf< UAnimationAsset > InAssetType,
UEdGraphPin &42; InExposedPin,
FName InPropertyName
&41;
Remarks
Helper function to validate player nodes.