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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_AssetPlayerBase
- UAnimGraphNode_Base::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_AssetPlayerBase::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_PoseHandler::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_PoseDriver::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_BlendSpacePlayer::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_BlendSpaceEvaluator::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_SequenceEvaluator::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_RotationOffsetBlendSpace::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_PoseByName::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_AimOffsetLookAt::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_SequencePlayer::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_PoseDriver::ValidateAnimNodeDuringCompilation()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h |
Include | #include "AnimGraphNode_AssetPlayerBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_AssetPlayerBase.cpp |
virtual void ValidateAnimNodeDuringCompilation
&40;
USkeleton &42; ForSkeleton,
FCompilerResultsLog & MessageLog
&41;
Remarks
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.