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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_AssetPlayerBase
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h |
| Include | #include "AnimGraphNode_AssetPlayerBase.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_AssetPlayerBase.cpp |
static void GetMenuActionsHelper
&40;
FBlueprintActionDatabaseRegistrar & InActionRegistrar,
TSubclassOf< UAnimGraphNode_Base > InNodeClass,
const TArray< TSubclassOf< UObject >> & InAssetTypes,
const TArray< TSubclassOf< UObject >> & InExcludedAssetTypes,
const TFunctionRef< FText(const FAssetData &, UClass &42;)> & InMenuNameFunction,
const TFunctionRef< FText(const FAssetData &, UClass &42;)> & InMenuTooltipFunction,
const TFunction< void(UEdGraphNode &42;, bool, const FAssetData)> & InSetupNewNodeFromAssetFunction,
const TFunction< void(UEdGraphNode &42;, bool, TSubclassOf< UObject >)> & InSetupNewNodeFromClassFunction,
const TFunction< FText(const FAssetData &)> & InMenuCategoryFunction
&41;
Remarks
Helper function to gather menu actions from specific asset types supported by this node.