Navigation
API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_ApplyMeshSpaceAdditive |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h |
| Include Path | #include "AnimGraphNode_ApplyMeshSpaceAdditive.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_ApplyMeshSpaceAdditive : public UAnimGraphNode_Base
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_ApplyMeshSpaceAdditive
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_ApplyMeshSpaceAdditive
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_ApplyMeshSpaceAdditive.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_ApplyMeshSpaceAdditive | AnimGraphNode_ApplyMeshSpaceAdditive.h |
|
Functions
Public
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | AnimGraphNode_ApplyMeshSpaceAdditive.h | |
virtual void CustomizePinData
(
UEdGraphPin* Pin, |
Customize pin data based on the input | AnimGraphNode_ApplyMeshSpaceAdditive.h | |
virtual FString GetNodeCategory() |
Gets the menu category this node belongs in. | AnimGraphNode_ApplyMeshSpaceAdditive.h | |
virtual void ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraphNode_ApplyMeshSpaceAdditive.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_ApplyMeshSpaceAdditive.h | ||
virtual FLinearColor GetNodeTitleColor() |
AnimGraphNode_ApplyMeshSpaceAdditive.h | ||
virtual FText GetTooltipText() |
AnimGraphNode_ApplyMeshSpaceAdditive.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
AnimGraphNode_ApplyMeshSpaceAdditive.h |