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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_ApplyMeshSpaceAdditive
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h |
Include | #include "AnimGraphNode_ApplyMeshSpaceAdditive.h" |
Syntax
class UAnimGraphNode_ApplyMeshSpaceAdditive : public UAnimGraphNode_Base
Variables
Type | Name | Description | |
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FAnimNode_ApplyMeshSpaceAdditive | Node |
Constructors
Type | Name | Description | |
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UAnimGraphNode_ApplyMeshSpaceAdditive
(
const FObjectInitializer& ObjectInitializer |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
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void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab |
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void | CustomizePinData
(
UEdGraphPin* Pin, |
Customize pin data based on the input |
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FString | Gets the menu category this node belongs in. | |
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void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UEdGraphNode
Type | Name | Description | |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FLinearColor | Gets the draw color of a node's title bar | |
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FText | Gets the tooltip to display when over the node |
Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |