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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_AnimDynamics |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h |
| Include Path | #include "AnimGraphNode_AnimDynamics.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_AnimDynamics : public UAnimGraphNode_SkeletalControlBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_SkeletalControlBase → UAnimGraphNode_AnimDynamics
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPreviewLive | bool | Preview the live physics object on the mesh | AnimGraphNode_AnimDynamics.h |
|
| bShowAngularLimits | bool | Show angular limit ranges in the viewport | AnimGraphNode_AnimDynamics.h |
|
| bShowCollisionSpheres | bool | If planar limits are enabled and the collision mode isn't CoM, draw sphere collision sizes | AnimGraphNode_AnimDynamics.h |
|
| bShowLinearLimits | bool | Show linear (prismatic) limits in the viewport | AnimGraphNode_AnimDynamics.h |
|
| bShowPlanarLimit | bool | Show planar limit info (actual plane, plane normal) in the viewport | AnimGraphNode_AnimDynamics.h |
|
| bShowSphericalLimit | bool | Show spherical limits in the viewport (preview live only) | AnimGraphNode_AnimDynamics.h |
|
| Node | FAnimNode_AnimDynamics | AnimGraphNode_AnimDynamics.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitles | FNodeTitleTextTable | AnimGraphNode_AnimDynamics.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FText BodyDefinitionUINameString
(
const uint32 BodyIndex |
AnimGraphNode_AnimDynamics.h | ||
FAnimNode_AnimDynamics * GetPreviewDynamicsNode() |
AnimGraphNode_AnimDynamics.h | ||
bool IsPreviewLiveActive() |
AnimGraphNode_AnimDynamics.h | ||
void OnPhysicsBodyDefCustomizeDetails
(
TSharedRef< IPropertyHandle > ElementProperty, |
UI callbacks for customising the physics bodies array in the details panel. | AnimGraphNode_AnimDynamics.h | |
void ResetSim() |
AnimGraphNode_AnimDynamics.h | ||
void UpdatePreviewDynamicsNode
(
const int32 PhysicsBodyIndex |
AnimGraphNode_AnimDynamics.h |
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | AnimGraphNode_AnimDynamics.h | |
virtual FEditorModeID GetEditorMode() |
Override this function to push an editor mode when this node is selected | AnimGraphNode_AnimDynamics.h | |
virtual FString GetNodeCategory() |
Gets the menu category this node belongs in. | AnimGraphNode_AnimDynamics.h | |
virtual void GetOnScreenDebugInfo
(
TArray< FText >& DebugInfo, |
UAnimGraphNode_SkeletalControlBase. | AnimGraphNode_AnimDynamics.h | |
virtual void ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
UAnimGraphNode_Base. | AnimGraphNode_AnimDynamics.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
UEdGraphNode_Base. | AnimGraphNode_AnimDynamics.h | |
virtual FText GetTooltipText() |
AnimGraphNode_AnimDynamics.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
AnimGraphNode_AnimDynamics.h | ||
virtual void Serialize
(
FArchive& Ar |
UObject. | AnimGraphNode_AnimDynamics.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawAngularLimits
(
FPrimitiveDrawInterface* PDI, |
AnimGraphNode_AnimDynamics.h | ||
void DrawLinearLimits
(
FPrimitiveDrawInterface* PDI, |
AnimGraphNode_AnimDynamics.h | ||
USkeleton * GetSkeleton() |
AnimGraphNode_AnimDynamics.h |
Overridden from UAnimGraphNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetControllerDescription() |
Returns the short descriptive name of the controller. | AnimGraphNode_AnimDynamics.h | |
virtual const FAnimNode_SkeletalControlBase * GetNode() |
AnimGraphNode_AnimDynamics.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
AnimGraphNode_AnimDynamics.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FReply ResetButtonClicked
(
IDetailLayoutBuilder* DetailLayoutBuilder |
AnimGraphNode_AnimDynamics.h |