Navigation
API > API/Editor > API/Editor/AnimGraph
This class is a base class for performing AnimBlueprint Post Compilation Validation.
| Name | UAnimBlueprintPostCompileValidation |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h |
| Include Path | #include "AnimBlueprintPostCompileValidation.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimBlueprintPostCompileValidation : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimBlueprintPostCompileValidation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimBlueprintPostCompileValidation
(
const FObjectInitializer& ObjectInitializer |
AnimBlueprintPostCompileValidation.h |
Structs
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DoPostCompileValidation
(
FAnimBPCompileValidationParams& InParams |
AnimBlueprintPostCompileValidation.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void PCV_GatherAllReferencedAnimSequences
(
TArray< FPCV_ReferencedAnimSequence >& OutRefAnimSequences, |
AnimBlueprintPostCompileValidation.h | ||
static void PCV_GatherAnimSequences
(
TArray< const UAnimSequence* >& OutAnimSequences, |
AnimBlueprintPostCompileValidation.h | ||
static void PCV_GatherAnimSequences
(
TArray< const UAnimSequence* >& OutAnimSequences, |
AnimBlueprintPostCompileValidation.h | ||
static void PCV_GatherAnimSequencesFromGraph
(
TArray< const UAnimSequence* >& OutAnimSequences, |
AnimBlueprintPostCompileValidation.h | ||
static void PCV_GatherAnimSequencesFromProperty
(
TArray< FPCV_ReferencedAnimSequence >& OutRefAnimSequences, |
AnimBlueprintPostCompileValidation.h | ||
static void PCV_GatherAnimSequencesFromStruct
(
TArray< FPCV_ReferencedAnimSequence >& OutRefAnimSequences, |
AnimBlueprintPostCompileValidation.h | ||
static void PCV_GatherBlendSpacesFromGraph
(
TArray< const class UBlendSpace* >& OutBlendSpaces, |
AnimBlueprintPostCompileValidation.h | ||
static void PCV_PreloadObject
(
const UObject*const ReferencedObject |
AnimBlueprintPostCompileValidation.h |