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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimBlueprintExtension_Property- > API/Editor/AnimGraph/UAnimBlueprintExtension_Property-/AddCopy
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h |
| Include | #include "AnimBlueprintExtension_PropertyAccess.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension_PropertyAccess.cpp |
FPropertyAccessHandle AddCopy
&40;
TArrayView< FString > InSourcePath,
TArrayView< FString > InDestPath,
const FName & InContextId,
UObject &42; InObject
&41;
Remarks
Add a copy to the property access library we are compiling an integer handle to the pending copy. This can be resolved to a true copy index by calling MapCopyIndex