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Interface passed to per-node CopyTermDefaults override point.
| Name | IAnimBlueprintNodeCopyTermDefaultsContext |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h |
| Include Path | #include "IAnimBlueprintCopyTermDefaultsContext.h" |
Syntax
class IAnimBlueprintNodeCopyTermDefaultsContext
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAnimBlueprintNodeCopyTermDefaultsContext() |
IAnimBlueprintCopyTermDefaultsContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetClassDefaultObject() |
Get the CDO that we are writing to. | IAnimBlueprintCopyTermDefaultsContext.h | |
NodeType & GetDestinationNode() |
Get the destination node cast to the correct type. | IAnimBlueprintCopyTermDefaultsContext.h | |
uint8 * GetDestinationPtr() |
Get the destination ptr (the node) that we are writing to. | IAnimBlueprintCopyTermDefaultsContext.h | |
int32 GetNodePropertyIndex() |
Get the property index for this node. | IAnimBlueprintCopyTermDefaultsContext.h | |
const NodeType & GetSourceNode() |
Get the source node cast to the correct type. | IAnimBlueprintCopyTermDefaultsContext.h | |
const uint8 * GetSourcePtr() |
Get the source ptr (the node in the anim graph node) that we are reading from. | IAnimBlueprintCopyTermDefaultsContext.h | |
const FProperty * GetTargetProperty() |
Get the property that we are writing to. | IAnimBlueprintCopyTermDefaultsContext.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetClassDefaultObjectImpl() |
Get the CDO that we are writing to. | IAnimBlueprintCopyTermDefaultsContext.h | |
uint8 * GetDestinationPtrImpl() |
Get the destination ptr (the node) that we are writing to. | IAnimBlueprintCopyTermDefaultsContext.h | |
int32 GetNodePropertyIndexImpl() |
Get the property index for this node. | IAnimBlueprintCopyTermDefaultsContext.h | |
const uint8 * GetSourcePtrImpl() |
Get the source ptr (the node in the anim graph node) that we are reading from. | IAnimBlueprintCopyTermDefaultsContext.h | |
const FProperty * GetTargetPropertyImpl() |
Get the property that we are writing to. | IAnimBlueprintCopyTermDefaultsContext.h |