Navigation
Unreal Engine C++ API Reference > Editor > AnimGraph
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h |
Include | #include "IAnimBlueprintCopyTermDefaultsContext.h" |
Syntax
class IAnimBlueprintNodeCopyTermDefaultsContext
Remarks
Interface passed to per-node CopyTermDefaults override point.
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
UObject * | Get the CDO that we are writing to. | |
![]() ![]() |
UObject * | Get the CDO that we are writing to. | |
![]() ![]() |
NodeType & | Get the destination node cast to the correct type. | |
![]() ![]() |
uint8 * | Get the destination ptr (the node) that we are writing to. | |
![]() ![]() |
uint8 * | Get the destination ptr (the node) that we are writing to. | |
![]() ![]() |
int32 | Get the property index for this node. | |
![]() ![]() |
int32 | Get the property index for this node. | |
![]() ![]() |
const NodeType & | Get the source node cast to the correct type. | |
![]() ![]() |
const uint8 * | GetSourcePtr () |
Get the source ptr (the node in the anim graph node) that we are reading from. |
![]() ![]() |
const uint8 * | Get the source ptr (the node in the anim graph node) that we are reading from. | |
![]() ![]() |
const FProperty * | Get the property that we are writing to. | |
![]() ![]() |
const FProperty * | Get the property that we are writing to. |