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Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilerHandlerCollection
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h |
Include | #include "IAnimBlueprintCompilerHandlerCollection.h" |
static void RegisterHandler
&40;
FName InName,
TFunction< TUniquePtr< IAnimBlueprintCompilerHandler >(IAnimBlueprintCompilerCreationContext &)> InFunction
&41;
Remarks
Register a named handler