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Interface to the creation of an anim BP compiler context
| Name | IAnimBlueprintCompilerCreationContext |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h |
| Include Path | #include "IAnimBlueprintCompilerCreationContext.h" |
Syntax
class IAnimBlueprintCompilerCreationContext
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAnimBlueprintCompilerCreationContext() |
IAnimBlueprintCompilerCreationContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FOnCopyTermDefaultsToDefaultObject & OnCopyTermDefaultsToDefaultObject() |
IAnimBlueprintCompilerCreationContext.h | ||
virtual FOnFinishCompilingClass & OnFinishCompilingClass() |
IAnimBlueprintCompilerCreationContext.h | ||
virtual FOnPostExpansionStep & OnPostExpansionStep() |
IAnimBlueprintCompilerCreationContext.h | ||
virtual FOnPostProcessAnimationNodes & OnPostProcessAnimationNodes() |
IAnimBlueprintCompilerCreationContext.h | ||
virtual FOnPreProcessAnimationNodes & OnPreProcessAnimationNodes() |
IAnimBlueprintCompilerCreationContext.h | ||
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGSFOnStartCompilingClass & OnStartCompilingClass() |
IAnimBlueprintCompilerCreationContext.h | ||
void RegisterKnownGraphSchema
(
TSubclassOf< UEdGraphSchema > InGraphSchemaClass |
Registers a graphs schema class to the anim BP compiler so that default function processing is not performed on it | IAnimBlueprintCompilerCreationContext.h |