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Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationContext
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h |
Include | #include "IAnimBlueprintCompilationContext.h" |
template<typename NodeType>
NodeType &42; SpawnIntermediateNode
&40;
UEdGraphNode &42; SourceNode,
UEdGraph &42; ParentGraph
&41;
Remarks
Spawns an intermediate node associated with the source node (for error purposes)