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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/IAnimBlueprintCompilationContext
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h |
| Include | #include "IAnimBlueprintCompilationContext.h" |
const TMap < UAnimGraphNode_Base *, UAnimGraphNode_Base * > & GetSourceNodeToProcessedNodeMapImpl() const
Remarks
Map of true source objects (user edited ones) to the cloned ones that are actually compiled.