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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/IAnimBlueprintCompilationContext
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h |
| Include | #include "IAnimBlueprintCompilationContext.h" |
void GetLinkedAnimNodesImpl
(
UAnimGraphNode_Base * InGraphNode,
TArray< UAnimGraphNode_Base * > & LinkedAnimNodes
) const
Remarks
Gets all anim graph nodes that are piped into the provided node (traverses input pins)