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Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationContext
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h |
Include | #include "IAnimBlueprintCompilationContext.h" |
void GetLinkedAnimNodesImpl
&40;
UAnimGraphNode_Base &42; InGraphNode,
TArray< UAnimGraphNode_Base &42; > & LinkedAnimNodes
&41; const
Remarks
Gets all anim graph nodes that are piped into the provided node (traverses input pins)