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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/IAnimBlueprintCompilationContext
Record of a property that can be folded into the class members/constant blocks.
| Name | FFoldedPropertyRecord |
| Type | struct |
| Header File | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h |
| Include Path | #include "IAnimBlueprintCompilationContext.h" |
Syntax
struct FFoldedPropertyRecord
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFoldedPropertyRecord
(
UAnimGraphNode_Base* InAnimGraphNode, |
IAnimBlueprintCompilationContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimGraphNode | UAnimGraphNode_Base * | The anim graph node that this property record came from. | IAnimBlueprintCompilationContext.h | |
| AnimNodeProperty | FStructProperty * | The property of the FAnimNode_Base-derived structure within the anim graph node. | IAnimBlueprintCompilationContext.h | |
| bIsOnClass | bool | Whether this property will be held on the class (constants on sparse class data), or on the instance (mutables struct) | IAnimBlueprintCompilationContext.h | |
| FoldIndex | int32 | The index that this property was folded to. INDEX_NONE if it was not folded. | IAnimBlueprintCompilationContext.h | |
| GeneratedProperty | FProperty * | The generated property within the respective data area (either constants or mutables) | IAnimBlueprintCompilationContext.h | |
| Property | FProperty * | The original property within the FAnimNode_Base. | IAnimBlueprintCompilationContext.h | |
| PropertyIndex | int32 | The index of the property in its respective data area (either constant or mutable) This will be INDEX_NONE if the property was folded. | IAnimBlueprintCompilationContext.h |