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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/IAnimBlueprintCompilationContext
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h |
| Include | #include "IAnimBlueprintCompilationContext.h" |
Syntax
struct FFoldedPropertyRecord
Remarks
Record of a property that can be folded into the class members/constant blocks.
Variables
| Type | Name | Description | |
|---|---|---|---|
| UAnimGraphNode_Base * | AnimGraphNode | The anim graph node that this property record came from. | |
| FStructProperty * | AnimNodeProperty | The property of the FAnimNode_Base-derived structure within the anim graph node. | |
| bool | bIsOnClass | Whether this property will be held on the class (constants on sparse class data), or on the instance (mutables struct) | |
| int32 | FoldIndex | The index that this property was folded to. INDEX_NONE if it was not folded. | |
| FProperty * | GeneratedProperty | The generated property within the respective data area (either constants or mutables) | |
| FProperty * | Property | The original property within the FAnimNode_Base. | |
| int32 | PropertyIndex | The index of the property in its respective data area (either constant or mutable) This will be INDEX_NONE if the property was folded. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FFoldedPropertyRecord
(
UAnimGraphNode_Base* InAnimGraphNode, |