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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/IAnimBlueprintCompilationContext
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h |
| Include | #include "IAnimBlueprintCompilationContext.h" |
void AddAttributesToNodeImpl
(
UAnimGraphNode_Base * InNode,
TArrayView< const FName > InAttributes
) const
Remarks
Add the specified compiled-in attribute uniquely to the specified node.