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const TMap< UAnimGraphNode_Base *, int32 > & |
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Index of the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain) |
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const TMap< UAnimGraphNode_Base *, int32 > & |
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Map of anim node properties to original anim graph node. |
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const TMap< UAnimGraphNode_Base *, FProperty * > & |
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Map of anim node indices to node handler properties in sparse class data struct. |
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const TMap< UAnimGraphNode_Base *, FProperty * > & |
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Map of anim node indices to node handler properties in sparse class data struct. |
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FCompilerResultsLog & |
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Get the message log for the current compilation. |
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FCompilerResultsLog & |
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Get the message log for the current compilation. |