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Interface passed to start/end compilation delegates.
| Name | IAnimBlueprintCompilationBracketContext |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h |
| Include Path | #include "IAnimBlueprintCompilationBracketContext.h" |
Syntax
class IAnimBlueprintCompilationBracketContext
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAnimBlueprintCompilationBracketContext() |
IAnimBlueprintCompilationBracketContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TMap< UAnimGraphNode_Base *, int32 > & GetAllocatedAnimNodeIndices() |
Index of the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain) | IAnimBlueprintCompilationBracketContext.h | |
const TMap< UAnimGraphNode_Base *, FProperty * > & GetAllocatedHandlerPropertiesByNode() |
Map of anim node indices to node handler properties in sparse class data struct. | IAnimBlueprintCompilationBracketContext.h | |
FCompilerResultsLog & GetMessageLog() |
Get the message log for the current compilation. | IAnimBlueprintCompilationBracketContext.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TMap< UAnimGraphNode_Base *, int32 > & GetAllocatedAnimNodeIndicesImpl() |
Map of anim node properties to original anim graph node. | IAnimBlueprintCompilationBracketContext.h | |
const TMap< UAnimGraphNode_Base *, FProperty * > & GetAllocatedHandlerPropertiesByNodeImpl() |
Map of anim node indices to node handler properties in sparse class data struct. | IAnimBlueprintCompilationBracketContext.h | |
FCompilerResultsLog & GetMessageLogImpl() |
Get the message log for the current compilation. | IAnimBlueprintCompilationBracketContext.h |