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API > API/Editor > API/Editor/AnimGraph
| Name | FPropertyAccessCompilerHandler |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h |
| Include Path | #include "PropertyAccessCompilerHandler.h" |
Syntax
class FPropertyAccessCompilerHandler : public IAnimBlueprintCompilerHandler
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddCopy
(
TArrayView< FString > InSourcePath, |
Add a copy to the property access library we are compiling | PropertyAccessCompilerHandler.h | |
int32 MapCopyIndex
(
int32 InIndex |
Maps the initial integer copy handle to a true handle, post compilation. | PropertyAccessCompilerHandler.h | |
FOnPostLibraryCompiled & OnPostLibraryCompiled() |
Delegate called when the library is compiled (whether successfully or not) | PropertyAccessCompilerHandler.h | |
FSimpleMulticastDelegate & OnPreLibraryCompiled() |
Delegate called when the library is compiled (whether successfully or not) | PropertyAccessCompilerHandler.h |