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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- IAnimBlueprintCompilerHandler
- FPropertyAccessCompilerHandler
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h |
Include | #include "PropertyAccessCompilerHandler.h" |
Syntax
class FPropertyAccessCompilerHandler : public IAnimBlueprintCompilerHandler
Functions
Type | Name | Description | |
---|---|---|---|
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int32 | AddCopy
(
TArrayView< FString > InSourcePath, |
Add a copy to the property access library we are compiling |
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int32 | MapCopyIndex
(
int32 InIndex |
Maps the initial integer copy handle to a true handle, post compilation. |
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FOnPostLibraryCompiled & | Delegate called when the library is compiled (whether successfully or not) | |
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FSimpleMulticastDelegate & | Delegate called when the library is compiled (whether successfully or not) |