Navigation
Unreal Engine C++ API Reference > Editor > AnimGraph
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/K2Node_AnimGetter.h |
Include | #include "K2Node_AnimGetter.h" |
Syntax
struct FNodeSpawnData
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TObjectPtr< UClass > | AnimInstanceClass | The instance class the spawned getter is defined on. |
![]() |
FText | CachedTitle | Title to use for the spawned node. |
![]() |
TObjectPtr< UField > | Getter | The UFunction (as a UField) |
![]() |
FString | GetterContextString | String of combined valid contexts for the spawned getter. |
![]() |
TObjectPtr< const UAnimBlueprint > | SourceBlueprint | The blueprint the getter is valid within. |
![]() |
TObjectPtr< UAnimGraphNode_Base > | SourceNode | The node the spawned getter accesses. |
![]() |
TObjectPtr< UAnimStateNodeBase > | SourceStateNode | The state node the spawned getter accesses. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |