| AnimInstanceClass |
TObjectPtr< UClass > |
The instance class the spawned getter is defined on. |
K2Node_AnimGetter.h |
|
| CachedTitle |
FText |
Title to use for the spawned node. |
K2Node_AnimGetter.h |
|
| Getter |
TObjectPtr< UField > |
The UFunction (as a UField) |
K2Node_AnimGetter.h |
|
| GetterContextString |
FString |
String of combined valid contexts for the spawned getter. |
K2Node_AnimGetter.h |
|
| SourceBlueprint |
TObjectPtr< const UAnimBlueprint > |
The blueprint the getter is valid within. |
K2Node_AnimGetter.h |
|
| SourceNode |
TObjectPtr< UAnimGraphNode_Base > |
The node the spawned getter accesses, if any. |
K2Node_AnimGetter.h |
|
| SourceStateNode |
TObjectPtr< UAnimStateNodeBase > |
The state node the spawned getter accesses. |
K2Node_AnimGetter.h |
|