Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- FEdGraphSchemaAction
- FEdGraphSchemaAction_NewStateNode
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h |
| Include | #include "AnimationStateMachineSchema.h" |
Syntax
USTRUCT ()
struct FEdGraphSchemaAction_NewStateNode : public FEdGraphSchemaAction
Remarks
Action to add a node to the graph
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UEdGraphNode > | NodeTemplate |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FEdGraphSchemaAction_NewStateNode
(
FText InNodeCategory, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |
||
| UEdGraphNode * | PerformAction
(
UEdGraph* ParentGraph, |
||
| NodeType * | SpawnNodeFromTemplate
(
UEdGraph* ParentGraph, |