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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/FEdGraphSchemaAction_NewStateNod-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AnimationStateMachineSchema.h | |||
FEdGraphSchemaAction_NewStateNode
(
FText InNodeCategory, |
AnimationStateMachineSchema.h |
FEdGraphSchemaAction_NewStateNode()
| Name | FEdGraphSchemaAction_NewStateNode |
| Type | function |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h |
| Include Path | #include "AnimationStateMachineSchema.h" |
FEdGraphSchemaAction_NewStateNode()
FEdGraphSchemaAction_NewStateNode(FText, FText, FText, const int32)
| Name | FEdGraphSchemaAction_NewStateNode |
| Type | function |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h |
| Include Path | #include "AnimationStateMachineSchema.h" |
FEdGraphSchemaAction_NewStateNode
(
FText InNodeCategory,
FText InMenuDesc,
FText InToolTip,
const int32 InGrouping
)