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Unreal Engine C++ API Reference > Editor > AnimGraph > FEdGraphSchemaAction_NewStateNode
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h |
Include | #include "AnimationStateMachineSchema.h" |
template<typename NodeType>
static NodeType &42; SpawnNodeFromTemplate
&40;
class UEdGraph &42; ParentGraph,
NodeType &42; InTemplateNode,
const FVector2D Location,
bool bSelectNewNode
&41;