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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- FAnimInstanceProxy
- FAnimSingleNodeInstanceProxy
- FAnimPreviewInstanceProxy
- FIKRetargetAnimInstanceProxy
- FIKRigAnimInstanceProxy
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h |
| Include | #include "AnimPreviewInstance.h" |
Syntax
struct FAnimPreviewInstanceProxy : public FAnimSingleNodeInstanceProxy
Remarks
Proxy override for this UAnimInstance-derived class
Constructors
| Type | Name | Description | |
|---|---|---|---|
FAnimPreviewInstanceProxy
(
UAnimInstance* InAnimInstance |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddImpulseAtLocation
(
FVector Impulse, |
||
| FDelegateHandle | AddKeyCompleteDelegate
(
FSimpleMulticastDelegate::FDelegate InOnSetKeyCompleteDelegate |
||
| void | EnableControllers
(
bool bEnable |
||
| FAnimNode_ModifyBone * | FindModifiedBone
(
const FName& InBoneName, |
||
| TArray< FAnimNode_ModifyBone > & | |||
| TArray< FAnimNode_ModifyBone > & | |||
| USkeletalMeshComponent * | Gets the external debug skeletal mesh component we are debugging | ||
| bool | |||
| FAnimNode_ModifyBone & | ModifyBone
(
const FName& InBoneName, |
||
| void | RefreshCurveBoneControllers
(
UAnimationAsset* AssetToRefreshFrom |
||
| void | RemoveBoneModification
(
const FName& InBoneName, |
||
| void | RemoveKeyCompleteDelegate
(
FDelegateHandle InDelegateHandle |
||
| void | ResetModifiedBone
(
bool bCurveController |
||
| void | SetDebugSkeletalMeshComponent
(
USkeletalMeshComponent* InSkeletalMeshComponent |
Sets an external debug skeletal mesh component to use to debug | |
| void | SetForceRetargetBasePose
(
bool bInForceRetargetBasePose |
||
| void | SetKey () |
||
| void | SetSkeletalControlAlpha
(
float InSkeletalControlAlpha |
Overridden from FAnimSingleNodeInstanceProxy
| Type | Name | Description | |
|---|---|---|---|
| void | SetAnimationAsset
(
UAnimationAsset* NewAsset, |
Overridden from FAnimInstanceProxy
| Type | Name | Description | |
|---|---|---|---|
| bool | Evaluate
(
FPoseContext& Output |
Evaluate override point | |
| void | Initialize
(
UAnimInstance* InAnimInstance |
Called when our anim instance is being initialized | |
| void | PreUpdate
(
UAnimInstance* InAnimInstance, |
Called before update so we can copy any data we need | |
| void | Update
(
float DeltaSeconds |
Update override point | |
| void | UpdateAnimationNode
(
const FAnimationUpdateContext& InContext |
Updates the anim graph |