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Unreal Engine C++ API Reference > Editor > AnimGraph > FAnimNodeEditMode
- IAnimationEditContext::GetOnScreenDebugInfo()
- FAnimNodeEditMode::GetOnScreenDebugInfo()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h |
Include | #include "AnimNodeEditMode.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp |
virtual void GetOnScreenDebugInfo
&40;
TArray< FText > & OutDebugInfo
&41; const
Remarks
Function to collect strings from nodes to display in the viewport. Use this rather than DrawHUD when adding general text to the viewport. Display of this assumes that this will be mostly used by skeletal controls.
Parameters
Name | Description |
---|---|
OutDebugInfo | Text to display |