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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/FAnimNodeEditMode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FVector ConvertWidgetLocation
(
const USkeletalMeshComponent* InSkelComp, |
Convert widget location according to bone control space | AnimNodeEditMode.h | |
static FVector ConvertWidgetLocation
(
const USkeletalMeshComponent* InSkelComp, |
AnimNodeEditMode.h |
ConvertWidgetLocation(const USkeletalMeshComponent *, FCSPose< FCompactHeapPose > &, const FName &, const FVector &, const EBoneControlSpace)
Description
Convert widget location according to bone control space
| Name | ConvertWidgetLocation |
| Type | function |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h |
| Include Path | #include "AnimNodeEditMode.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp |
static FVector ConvertWidgetLocation
(
const USkeletalMeshComponent * InSkelComp,
FCSPose < FCompactHeapPose > & InMeshBases,
const FName & BoneName,
const FVector & InLocation,
const EBoneControlSpace Space
)
ConvertWidgetLocation(const USkeletalMeshComponent *, FCSPose< FCompactHeapPose > &, const FBoneSocketTarget &, const FVector &, const EBoneControlSpace)
| Name | ConvertWidgetLocation |
| Type | function |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h |
| Include Path | #include "AnimNodeEditMode.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp |
static FVector ConvertWidgetLocation
(
const USkeletalMeshComponent * InSkelComp,
FCSPose < FCompactHeapPose > & InMeshBases,
const FBoneSocketTarget & Target,
const FVector & InLocation,
const EBoneControlSpace Space
)