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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/FAnimNodeEditMode > API/Editor/AnimGraph/FAnimNodeEditMode/ConvertWidgetLocation
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h |
| Include | #include "AnimNodeEditMode.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp |
static FVector ConvertWidgetLocation
(
const USkeletalMeshComponent * InSkelComp,
FCSPose < FCompactHeapPose > & InMeshBases,
const FBoneSocketTarget & Target,
const FVector & InLocation,
const EBoneControlSpace Space
)