Navigation
API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/FAnimNodeEditMode > API/Editor/AnimGraph/FAnimNodeEditMode/ConvertWidgetLocation
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h |
| Include | #include "AnimNodeEditMode.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp |
static FVector ConvertWidgetLocation
&40;
const USkeletalMeshComponent &42; InSkelComp,
FCSPose< FCompactHeapPose > & InMeshBases,
const FName & BoneName,
const FVector & InLocation,
const EBoneControlSpace Space
&41;
Remarks
Convert widget location according to bone control space