Navigation
API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/FAnimNodeEditMode > API/Editor/AnimGraph/FAnimNodeEditMode/ConvertCSVectorToBoneSpace
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h |
Include | #include "AnimNodeEditMode.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp |
static FVector ConvertCSVectorToBoneSpace
&40;
const USkeletalMeshComponent &42; SkelComp,
FVector & InCSVector,
FCSPose< FCompactHeapPose > & MeshBases,
const FName & BoneName,
const EBoneControlSpace Space
&41;
Remarks
Convert drag vector in component space to bone space