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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/FAnimNodeEditMode
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h |
| Include | #include "AnimNodeEditMode.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp |
static FQuat ConvertCSRotationToBoneSpace
(
const USkeletalMeshComponent * SkelComp,
FRotator & InCSRotator,
FCSPose < FCompactHeapPose > & MeshBases,
const FName & BoneName,
const EBoneControlSpace Space
)
Remarks
Convert rotator in component space to bone space