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API > API/Editor > API/Editor/AnimGraph
| Name | FAnimGraphNodePropertyBinding |
| Type | struct |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
| Include Path | #include "AnimGraphNode_Base.h" |
Syntax
USTRUCT ()
struct FAnimGraphNodePropertyBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimGraphNodePropertyBinding() |
AnimGraphNode_Base.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayIndex | int32 | AnimGraphNode_Base.h | ||
| bIsBound | bool | Whether the pin is bound or not | AnimGraphNode_Base.h | |
| bIsPromotion | bool | Whether the pin binding is a promotion (e.g. bool->int) | AnimGraphNode_Base.h | |
| bOnlyUpdateWhenActive | bool | AnimGraphNode_Base.h | ||
| CompiledContext | FText | AnimGraphNode_Base.h | ||
| CompiledContextDesc | FText | AnimGraphNode_Base.h | ||
| ContextId | FName | The context of the binding | AnimGraphNode_Base.h | |
| PathAsText | FText | The property path as text | AnimGraphNode_Base.h | |
| PinType | FEdGraphPinType | Pin type | AnimGraphNode_Base.h | |
| PromotedPinType | FEdGraphPinType | Source type if the binding is a promotion | AnimGraphNode_Base.h | |
| PropertyName | FName | Property binding name | AnimGraphNode_Base.h | |
| PropertyPath | TArray< FString > | The property path a pin is bound to | AnimGraphNode_Base.h | |
| Type | EAnimGraphNodePropertyBindingType | Whether the binding is a function or not | AnimGraphNode_Base.h |