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API > API/Editor > API/Editor/AnimGraph
| |
|
| Name |
FAnimGraphNodePropertyBinding |
| Type |
struct |
| Header File |
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
| Include Path |
#include "AnimGraphNode_Base.h" |
Syntax
USTRUCT ()
struct FAnimGraphNodePropertyBinding
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FAnimGraphNodePropertyBinding()
|
|
AnimGraphNode_Base.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ArrayIndex |
int32 |
|
AnimGraphNode_Base.h |
|
| bIsBound |
bool |
Whether the pin is bound or not |
AnimGraphNode_Base.h |
|
| bIsPromotion |
bool |
Whether the pin binding is a promotion (e.g. bool->int) |
AnimGraphNode_Base.h |
|
| bOnlyUpdateWhenActive |
bool |
|
AnimGraphNode_Base.h |
|
| CompiledContext |
FText |
|
AnimGraphNode_Base.h |
|
| CompiledContextDesc |
FText |
|
AnimGraphNode_Base.h |
|
| ContextId |
FName |
The context of the binding |
AnimGraphNode_Base.h |
|
| PathAsText |
FText |
The property path as text |
AnimGraphNode_Base.h |
|
| PinType |
FEdGraphPinType |
Pin type |
AnimGraphNode_Base.h |
|
| PromotedPinType |
FEdGraphPinType |
Source type if the binding is a promotion |
AnimGraphNode_Base.h |
|
| PropertyName |
FName |
Property binding name |
AnimGraphNode_Base.h |
|
| PropertyPath |
TArray< FString > |
The property path a pin is bound to |
AnimGraphNode_Base.h |
|
| Type |
EAnimGraphNodePropertyBindingType |
Whether the binding is a function or not |
AnimGraphNode_Base.h |
|
Functions
Public