Navigation
API > API/Editor > API/Editor/AnimGraph
Required info for reconstructing a manually specified pin
| Name | FAnimBlueprintFunctionPinInfo |
| Type | struct |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h |
| Include Path | #include "AnimGraphNode_LinkedInputPose.h" |
Syntax
USTRUCT ()
struct FAnimBlueprintFunctionPinInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AnimGraphNode_LinkedInputPose.h | |||
FAnimBlueprintFunctionPinInfo
(
const FName& InName, |
AnimGraphNode_LinkedInputPose.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | The name of this parameter | AnimGraphNode_LinkedInputPose.h |
|
| Type | FEdGraphPinType | The type of this parameter | AnimGraphNode_LinkedInputPose.h |
|