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API > API/Editor > API/Editor/AdvancedPreviewScene
Default asset viewer settings.
| Name | UAssetViewerSettings |
| Type | class |
| Header File | /Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h |
| Include Path | #include "AssetViewerSettings.h" |
Syntax
UCLASS (Config=Editor, Meta=(DisplayName="Asset Viewer"))
class UAssetViewerSettings :
public UObject,
public FEditorUndoClient
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetViewerSettings
- FEditorUndoClient → UAssetViewerSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAssetViewerSettings() |
AssetViewerSettings.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UAssetViewerSettings() |
AssetViewerSettings.h |
Classes
| Name | Remarks |
|---|---|
| FOnAssetViewerProfileAddRemovedEvent | |
| FOnAssetViewerSettingsChangedEvent | |
| FOnAssetViewerSettingsPostUndo |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumProfiles | int32 | Cached value to determine whether or not a profile was added or removed | AssetViewerSettings.h | |
| Profiles | TArray< FPreviewSceneProfile > | End FEditorUndoClient Collection of scene profiles | AssetViewerSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOnAssetViewerProfileAddRemovedEvent & OnAssetViewerProfileAddRemoved() |
AssetViewerSettings.h | ||
FOnAssetViewerSettingsChangedEvent & OnAssetViewerSettingsChanged() |
AssetViewerSettings.h | ||
FOnAssetViewerSettingsPostUndo & OnAssetViewerSettingsPostUndo() |
AssetViewerSettings.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Begin UObject | AssetViewerSettings.h | |
virtual void PostInitProperties() |
AssetViewerSettings.h | ||
virtual void PostRedo
(
bool bSuccess |
AssetViewerSettings.h | ||
virtual void PostUndo
(
bool bSuccess |
End UObject Begin FEditorUndoClient | AssetViewerSettings.h | |
void Save
(
bool bWarnIfFail |
Saves the config data out to the ini files | AssetViewerSettings.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAssetViewerSettings * Get() |
AssetViewerSettings.h | ||
static FPreviewSceneProfile & GetCurrentUserProjectProfile() |
AssetViewerSettings.h |