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bool |
bPostProcessingEnabled |
Whether or not the Post Processing should influence the scene |
 |
bool |
bRotateLightingRig |
Toggle rotating of the sky and directional lighting, press K and drag for manual rotating of Sky and L for Directional lighting |
 |
bool |
bSharedProfile |
Whether or not this profile should be stored in the Project ini file |
 |
bool |
bShowEnvironment |
Toggle visibility of the environment sphere |
 |
bool |
bShowFloor |
Toggle visibility of the floor mesh |
 |
bool |
bUseSkyLighting |
Whether or not image based lighting is enabled for the environment cube map |
 |
FLinearColor |
DirectionalLightColor |
Manually set the directional light colour |
 |
float |
DirectionalLightIntensity |
Manually set the directional light intensity (0.0 - 20.0) |
 |
FRotator |
DirectionalLightRotation |
Rotation for directional light |
 |
FLinearColor |
EnvironmentColor |
The environment color, used if Show Environment is false. |
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TSoftObjectPtr< UTextureCube > |
EnvironmentCubeMap |
Sets environment cube map used for sky lighting and reflections |
 |
FString |
EnvironmentCubeMapPath |
Storing path to environment cube to prevent it from getting cooked |
 |
float |
EnvironmentIntensity |
The environment intensity (0.0 - 20.0), used if Show Environment is false. |
 |
float |
LightingRigRotation |
Current rotation value of the sky in degrees (0 - 360) |
 |
FPostProcessSettings |
PostProcessingSettings |
Manual set post processing settings |
 |
FString |
ProfileName |
Name to identify the profile |
 |
float |
RotationSpeed |
Speed at which the sky rotates when rotating is toggled |
 |
float |
SkyLightIntensity |
Manually set the sky light intensity (0.0 - 20.0) |