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API > API/Editor > API/Editor/AIGraph
References
| Module | AIGraph |
| Header | /Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h |
| Include | #include "AIGraphTypes.h" |
Syntax
struct FGraphNodeClassData
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bHideParent | Set when class wants to hide parent class from selection (just one class up hierarchy) | |
| uint32: 1 | bIsHidden | Set when child class masked this one out (e.g. always use game specific class instead of engine one) |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FGraphNodeClassData
(
UClass* InClass, |
|||
FGraphNodeClassData
(
const FString& InAssetName, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FText | GetCategory () |
||
| UClass * | GetClass
(
bool bSilent |
||
| FString | GetClassName () |
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| FString | |||
| FString | |||
| FString | |||
| FText | GetTooltip () |
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| bool | IsAbstract () |
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| bool | IsBlueprint () |
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| bool | IsDeprecated () |
||
| FString | ToString () |