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Unreal Engine C++ API Reference > Editor > AIGraph > FAIGraphEditor
- FAIGraphEditor::OnSelectedNodesChanged()
- FBehaviorTreeEditor::OnSelectedNodesChanged()
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h |
Include | #include "AIGraphEditor.h" |
Source | /Engine/Source/Editor/AIGraph/Private/AIGraphEditor.cpp |
virtual void OnSelectedNodesChanged
&40;
const TSet< class UObject &42; > & NewSelection
&41;