Navigation
API > API/Developer > API/Developer/WidgetRegistration
The Builder Persistence Manager handles persistence for Builders through use of FBuilderKeys
| Name | UBuilderPersistenceManager |
| Type | class |
| Header File | /Engine/Source/Developer/WidgetRegistration/Public/Persistence/BuilderPersistenceManager.h |
| Include Path | #include "Persistence/BuilderPersistenceManager.h" |
Syntax
UCLASS (EditorConfig="BuilderPersistenceManager")
class UBuilderPersistenceManager : public UEditorConfigBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditorConfigBase → UBuilderPersistenceManager
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Instance | TObjectPtr< UBuilderPersistenceManager > | Persistence/BuilderPersistenceManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SavedNameToPersistedBoolMap | TMap< FString, FPersistedBool > | Persistence/BuilderPersistenceManager.h |
|
|
| SavedNameToPersistedFNameArrayMap | TMap< FString, FPersistedNameArray > | Persistence/BuilderPersistenceManager.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FName > GetFavoritesNames
(
const UE::DisplayBuilders::FBuilderKey& Key |
Persistence/BuilderPersistenceManager.h | ||
bool GetShowButtonLabels
(
const UE::DisplayBuilders::FBuilderKey& Key, |
Persistence/BuilderPersistenceManager.h | ||
void PersistFavoritesNames
(
const UE::DisplayBuilders::FBuilderKey& Key, |
Sets the default named favorites array for the Builder with FBuilderKey Key | Persistence/BuilderPersistenceManager.h | |
void PersistShowButtonLabels
(
const UE::DisplayBuilders::FBuilderKey& Key, |
Sets the default button label EVisisbility for the Builder with FBuilderKey Key | Persistence/BuilderPersistenceManager.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UBuilderPersistenceManager * Get() |
Gets the singleton for the Builder Persistence Manager | Persistence/BuilderPersistenceManager.h | |
static void Initialize() |
Initialize the Persistence manager | Persistence/BuilderPersistenceManager.h | |
static void ShutDown() |
Shuts down the Persistence manager | Persistence/BuilderPersistenceManager.h |