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API > API/Developer > API/Developer/UbaCoordinatorHorde
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TCHAR * LexToString
(
EUbaHordeConnectionMode InConnectionMode |
UbaHordeConfig.h | ||
const TCHAR * LexToString
(
EUbaHordeEncryption InEncryption |
UbaHordeConfig.h | ||
const TCHAR * LexToString
(
EUbaHordeEnabledMode InEnabledMode |
UbaHordeConfig.h |
LexToString(EUbaHordeConnectionMode)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Developer/UbaCoordinatorHorde/Public/UbaHordeConfig.h |
| Include Path | #include "UbaHordeConfig.h" |
| Source | /Engine/Source/Developer/UbaCoordinatorHorde/Private/UbaHordeConfig.cpp |
const TCHAR * LexToString
(
EUbaHordeConnectionMode InConnectionMode
)
LexToString(EUbaHordeEncryption)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Developer/UbaCoordinatorHorde/Public/UbaHordeConfig.h |
| Include Path | #include "UbaHordeConfig.h" |
| Source | /Engine/Source/Developer/UbaCoordinatorHorde/Private/UbaHordeConfig.cpp |
const TCHAR * LexToString
(
EUbaHordeEncryption InEncryption
)
LexToString(EUbaHordeEnabledMode)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Developer/UbaCoordinatorHorde/Public/UbaHordeConfig.h |
| Include Path | #include "UbaHordeConfig.h" |
| Source | /Engine/Source/Developer/UbaCoordinatorHorde/Private/UbaHordeConfig.cpp |
const TCHAR * LexToString
(
EUbaHordeEnabledMode InEnabledMode
)