Navigation
Classes
| Type | Name | Description | |
|---|---|---|---|
| FTreeMap | Tree map object | ||
| FTreeMapAttribute | Describes a customized attribute of a tree node | ||
| FTreeMapAttributeData | Stores data for a specific attribute type on a node | ||
| FTreeMapAttributeValue | Describes a value for an attribute of a tree node | ||
| FTreeMapModule | Implements the TreeMap module. | ||
| FTreeMapNode | Single node in a tree map, which may have any number of child nodes, each with their own children and so on | ||
| FTreeMapNodeData | Single node in a tree map, which may have any number of child nodes, each with their own children and so on | ||
| FTreeMapNodeVisualInfo | Visual ID for a node, generated by the tree map system | ||
| FTreeMapOptions | Configuration for a new tree map | ||
| FTreeMapRect | Rectangle used for tree maps | ||
| FTreeMapStyle | Style data for STreeMap | ||
| ITreeMap | Public tree map interface | ||
| ITreeMapCustomization | Implement ITreeMapCustomization and pass it along when creating your tree map to allow for custom attributes and formatting features! |
Typedefs
Enums
| Type | Name | Description | |
|---|---|---|---|
| ETreeMapType | Type of tree map |
Functions
| Type | Name | Description | |
|---|---|---|---|
| C void | Forced reference to this function is added by the linker to check that each module uses IMPLEMENT_MODULE | ||
| C IModuleInterface * | InitializeModule function, called by module manager after this module's DLL has been loaded | ||
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| void * | StdMalloc
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| void * | StdRealloc
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Variables
| Type | Name | Description | |
|---|---|---|---|
| UE::CoreUObject::Private::FStoredObjectPathDebug *& | GComplexObjectPathDebug | ||
| uint8 ** | GNameBlocksDebug | ||
| FChunkedFixedUObjectArray *& | GObjectArrayForDebugVisualizers | ||
| UE::CoreUObject::Private::FObjectHandlePackageDebugData *& | GObjectHandlePackageDebug | ||
| const float | MinCursorDistanceForDraggingVisual | Minimum pixels the user must drag the cursor before a drag+drop starts on a visual |