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Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap
References
Module | TreeMap |
Header | /Engine/Source/Developer/TreeMap/Public/STreeMap.h |
Include | #include "STreeMap.h" |
void RebuildTreeMap
&40;
const bool bShouldPlayTransition
&41;
Remarks
Refreshes the tree map from its source data. The current active root will remain as the base of the tree. Call this after you've changed data in the tree.
Parameters
Name | Description |
---|---|
bShouldPlayTransition | If enabled, an animation will play |