Navigation
Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap > FArguments
References
Module | TreeMap |
Header | /Engine/Source/Developer/TreeMap/Public/STreeMap.h |
Include | #include "STreeMap.h" |
WidgetArgsType & NameFont
&40;
const TAttribute< FSlateFontInfo > & InAttribute
&41;
Remarks
Sets the font used to draw the text. Note the height of the font may change automatically based on the tree node size