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Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap > FArguments
References
Module | TreeMap |
Header | /Engine/Source/Developer/TreeMap/Public/STreeMap.h |
Include | #include "STreeMap.h" |
WidgetArgsType & MinimumVisibleTreeNodeSize
&40;
int32 InArg
&41;
Remarks
Minimum size in pixels of a tree node that we should bother including in the UI. Below this size, you'll need to drill down to see the node.